Tower Ascent is a turn-based strategy roguelike RPG developed by a team of college students from the University of Georgia’s Game Builders Club.


"A path to the heavens, a Tower it built; that each soul may toil, each flower may wilt..."

Command your party of 3 heroes with strategic point-to-click positioning and ability skillshots. 

Unlock 6 new abilities through 30 interactive and branching dialogue scenes presented in a visual novel format.

Immerse yourself in 6 music tracks and 30+ sound effects.

Reap the rewards by looting 8 different items with passive effects. 

Ascend the Tower and battle 3 floors of enemies to save the world—or die trying!


Controls

  • Mouse1 — Select Abilities, Progress Dialogue, Select Hero
  • Mouse2 — Deselect Hero, Cancel Ability
  • 1234 — Select Ability
  • WASD — Move Camera
  • Tab — Change Selected Hero
  • Enter — Pass Turn   
  • E — Open Chest, Trade between Heroes


Credits

Team Lead 
  • Eric Nguyen 
Programming
  • Eric Nguyen — General 
  • Ferrol Blackmon — Battle 
  • Winston Pendegraft — Dialogue, General Design 
  • Thai Nguyen — Trading, UI, Inventory 
  • Tamara Skinner — Battle UI 
  • Daniel Andrade — Battle
Story and Dialogue
  • Caleb Kimbrough — Exposition, Character Dialogue, Storyboarding, Inventory Pop-ups, Editing 
  • Ellen Sippel — Characterization, Character Dialogue, Storyboarding, Item and Ability Descriptions, Editing 

Level Design 

  • Eric Nguyen — Square Hole, Zigzag, One 
  • Winston Pendegraft — Portal, Gravel, Study, Caught, Saga, Oubliette, Bridge, Balancing 
  • Caleb Kimbrough — Monarch Arena and Bossfight

Balancing 

  • Ferrol Blackmon — Balancing 
  • Winston Pendegraft — Balancing
  • Caleb Kimbrough — Balancing

Art 

  • Eric Nguyen — Tilesets, Hazser, Shronk, Battle UI, Items, Ability Icons, Background Art 
  • Caleb Kimbrough — Leo, Celine, Torin, Monarch, Logo, Key Art, Cutscene Art
  • Makenzi B. — Slime Tendrils 
  • Thai Nguyen — Intro Animatic, Inventory and Trading UI 

Music/SFX 

  • Caleb Kimbrough — Music, Menu SFX 
  • Grady Waple — General SFX 

Playtesting

  • The whole team! 

Godot Dialogue Manager © 2022 Nathan Hoad 

Godot Phantom Camera © 2022 Marcus Skov


Made possible by the University of Georgia Game Builders Club. Go Dawgs!

Updated 9 days ago
Published 10 days ago
StatusIn development
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorsOpuhlos, rawsonb4, chr0matic, C.T. Kimbrough
GenreStrategy, Visual Novel
Made withGodot
Tags2D, No AI, Pixel Art, Roguelike, Turn-based Strategy

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