
Tower Ascent
Tower Ascent is a turn-based strategy roguelike RPG developed by a team of college students from the University of Georgia’s Game Builders Club.
"A path to the heavens, a Tower it built; that each soul may toil, each flower may wilt..."
Command your party of 3 heroes with strategic point-to-click positioning and ability skillshots.
Unlock 6 new abilities through 30 interactive and branching dialogue scenes presented in a visual novel format.
Immerse yourself in 6 music tracks and 30+ sound effects.
Reap the rewards by looting 8 different items with passive effects.
Ascend the Tower and battle 3 floors of enemies to save the world—or die trying!
Controls
- Mouse1 — Select Abilities, Progress Dialogue, Select Hero
- Mouse2 — Deselect Hero, Cancel Ability
- 1234 — Select Ability
- WASD — Move Camera
- Tab — Change Selected Hero
- Enter — Pass Turn
- E — Open Chest, Trade between Heroes
Credits
Team Lead- Eric Nguyen
Programming
- Eric Nguyen — General
- Ferrol Blackmon — Battle
- Winston Pendegraft — Dialogue, General Design
- Thai Nguyen — Trading, UI, Inventory
- Tamara Skinner — Battle UI
- Daniel Andrade — Battle
Story and Dialogue
- Caleb Kimbrough — Exposition, Character Dialogue, Storyboarding, Inventory Pop-ups, Editing
- Ellen Sippel — Characterization, Character Dialogue, Storyboarding, Item and Ability Descriptions, Editing
Level Design
- Eric Nguyen — Square Hole, Zigzag, One
- Winston Pendegraft — Portal, Gravel, Study, Caught, Saga, Oubliette, Bridge, Balancing
- Caleb Kimbrough — Monarch Arena and Bossfight
Balancing
- Ferrol Blackmon — Balancing
- Winston Pendegraft — Balancing
- Caleb Kimbrough — Balancing
Art
- Eric Nguyen — Tilesets, Hazser, Shronk, Battle UI, Items, Ability Icons, Background Art
- Caleb Kimbrough — Leo, Celine, Torin, Monarch, Logo, Key Art, Cutscene Art
- Makenzi B. — Slime Tendrils
- Thai Nguyen — Intro Animatic, Inventory and Trading UI
Music/SFX
- Caleb Kimbrough — Music, Menu SFX
- Grady Waple — General SFX
Playtesting
- The whole team!
Godot Dialogue Manager © 2022 Nathan Hoad
Godot Phantom Camera © 2022 Marcus Skov
Made possible by the University of Georgia Game Builders Club. Go Dawgs!
| Updated | 9 days ago |
| Published | 10 days ago |
| Status | In development |
| Platforms | HTML5 |
| Rating | Rated 5.0 out of 5 stars (1 total ratings) |
| Authors | Opuhlos, rawsonb4, chr0matic, C.T. Kimbrough |
| Genre | Strategy, Visual Novel |
| Made with | Godot |
| Tags | 2D, No AI, Pixel Art, Roguelike, Turn-based Strategy |

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